Project Banner- youth community fostering
2023

birding

Empowering local youth through a community-oriented digital and physical platform for activities

In Sweden, 1 in 4 people are foreign-born, which creates communication challenges in the culturally diverse communities on the outskirts of major cities.

In partnership with Linköping Municipality, I led a team to empower young people to discover and organise activities, fostering a sense of community with a solution that bridges the gap between the physical and digital worlds.

SETTING

Service Design Studio at Linköping University

CHALLENGE

Create a solution to increase engagement and accessibility to local activities for various target groups, making it easier for them to connect with relevant information and participate effectively.

IMPACT

Boosted community engagement among Linköping's youth by empowering them to organise events, integrating physical boards with a website and mobile app, and fostering trust and collaboration among local organisers and youth.

SDGs ALIGNMENT

  • Sustainable Development Goal 4: Quality Education, represented by an open book icon on a red background.
  • Sustainable Development Goal 10: Reduced Inequalities, represented by an equalizer icon on a pink background.
  • Sustainable Development Goal 11: Sustainable Cities and Communities, represented by a cityscape icon on an orange background.
  • Sustainable Development Goal 16: Peace, Justice, and Strong Institutions, represented by a dove and gavel icon on a blue background.
read more about each at https://sdgs.un.org/goals

01 Connecting Communities

Fostering the Need

The Birding project was initiated as part of a challenge presented by Linköping Municipality, specifically the Area Team responsible for areas like Skäggetorp, Ryd, and Berga—neighbourhoods rich in cultural diversity.

Meet the Project Owner

The Area Team works to create safe environments and engage residents in activities organised by public and private organisations. These activities aim to prevent crime among people under 18.

The Quest for Connection

The challenge was multifaceted:

  • Make it easier for residents to access information about activities, increasing engagement.
  • Improve communication among organisers to prevent scheduling conflicts.
  • Establish a common platform accessible to residents and organisers for seamless information sharing.

Illustrating engagement and insights through storybraid, stakeholder mapping, storyboards, and service ecology

Deep dive

To understand the challenges and opportunities that teenagers and young adults face when trying to engage with the community, I coordinated:

  • Surveys
  • Interviews
  • Observations

We gathered insights into their preferences, needs, and pain points.

Unlocking Engagement

We identified a breakdown in communication among community organisers. Despite numerous activities taking place, information was not reaching the youth effectively. It became clear that a centralised platform was necessary to unite stakeholders and efficiently engage young people.

02 Forging Innovative Pathways

Generating Ideas

Through brainstorming sessions that I facilitated, I encouraged the team to think beyond technocentric solutions and explore creative concepts that bridged the physical and digital worlds. By fostering an open environment for idea generation,my goal was to ensure that the focus remained on creating meaningful community impact.

Key Outcomes
  • Developed a range of concepts that empowered young people to discover and organise activities.
  • Balanced innovation with feasibility by encouraging ideas that addressed both user needs and implementation realities.
  • Established a collaborative process that prioritised user-centric solutions while pushing the boundaries of conventional thinking.
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Brainstorming process for the Birding project, captured through collaborative sticky note sessions

Three Distinct Approaches

Birding

A hybrid physical and digital system that brings together information about current teen-friendly activities in specific areas. It makes it intuitive for teenagers to stay up to date and for organisers to reach a wider audience.

A layered pyramid diagram targeting "Teenagers & Parents." The layers describe:

Top layer: "Provide real-time upload and clear activity information to teens."
Second layer: "Save time for organizers to paste posters in different places."
Third layer: "Offer a space for teens to express their ideas of activities." This pyramid emphasizes the dual focus on efficiency for organizers and engagement for teenagers and parents.

Create Your Own

A mobile app that enables users to directly organise events. It centralises information about activities, making it easier for teenagers to request events without needing to know the organisers.

A layered pyramid diagram targeting "Teenagers." The layers describe:

Top layer: "Activities that teenagers actually want to do."
Second layer: "Brings a sense of control to the users."
Third layer: "Offer a space for teens to express their ideas of activities." This pyramid highlights the importance of user-driven activities and empowerment in decision-making.

Yellow Envelope

A physical method of distributing information via weekly newsletters, improving reachability. This concept focuses on making information accessible, especially to those not digitally active or proficient in Swedish.

A layered pyramid diagram targeting "Teenagers." The layers describe:

Top layer: "Targets the digital divide."
Second layer: "A recognizable 'brand-like' source of information that attracts the teens."
Third layer: "Enables easily accessed information." This pyramid focuses on bridging accessibility gaps and creating a trusted, appealing brand for teenagers.
A concept space diagram for the Birding project, highlighting four main focus areas: Structured Communication, Accessibility (Language & Digital), Community, and Reachability. At the center is a node labeled "A centralized digital activities calendar," connecting these areas. Each focus area includes subnodes with ideas:

Structured Communication: "Centralizing current activity boards digitally" and "A centralized digital information system (one easy place to explore events)."
Accessibility (Language & Digital): "Events on building language and digital accessibility."
Community: "A system where users can provide and organize events."
Reachability: "A physical information system to showcase local activities."
The diagram visually organizes these ideas, emphasizing the central role of a digital calendar system in connecting stakeholders and improving engagement.

Concept Space for the Birding Project: Exploring Key Focus Areas

The concept take flight

Out of the various ideas, the Birding concept emerged as the most promising. It involved creating a digital and physical platform to consolidate event information and provide young people with tools to organise activities, leveraging technology while maintaining a physical presence.

03 Bringing Birding to Life

Creating tangible solutions

A collection of detailed sketches showcasing various design iterations for the physical activity board in the Birding project. The sketches include different shapes, layouts, and interactive elements, reflecting the evolution of the board's design into engaging and functional touchpoints.

Storyboard Film

We created a storyboard film to illustrate how users would interact with the platform. This dynamic representation allowed us to visualise the concept in action and make necessary adjustments.

Physical Board Design

The physical board design evolved through iterations, thanks to Junyu He’s skillful sketches and prototypes, transforming simple displays into engaging touchpoints.

Customer Journey Map

I led the development of customer journey maps to deeply understand how users would interact with the Birding platform, both emotionally and physically. These maps provided valuable insights into the user experience and informed critical design decisions.

Introducing Birding

Shaping a Community-centred future

The final concept introduces a dynamic, community-driven bulletin board that bridges the physical and digital realms, fostering local youth engagement. Consisting of a dual-faced platform—a physical bulletin board for real-world presence and a digital interface accessible via a website and mobile app—our prototype addresses the challenges we identified.

The Birding Experience

How It Works
  • Suggest Activities: Teenagers can suggest activities they want to see in their communities.
  • Approval Process: Suggestions are sent to teachers or community leaders for approval.
  • Central Hub: The municipality acts as the central hub, evaluating requests and posting relevant activities on the website and app.
  • Accessible Information: Activities are displayed on physical boards in public areas and digitally via the app and website.
  • A Hybrid system

    Our physical touchpoint embodies community spirit and serves several vital functions:

    • Displays updatable information about local activities.
    • Enables teenagers to share creative ideas and activity suggestions.
    • Provides teachers and organisers with a platform to review and assess ideas for feasibility.
    A detailed sketch of the final prototype for the hybrid board in the Birding project. The board features:

A main interactive area with a slot labeled "FREE YOUR BIRD," designed for users to insert sticky notes after writing their ideas. A note explains this process as similar to putting a letter in a mailbox.
A speaker located on the side of the red frame, allowing auditory interaction or announcements.
A small area for sticky notes and a pen, enabling users to write down ideas or feedback.
Two sides of the board: one side labeled "FREE YOUR BIRD" with placeholders for sticky notes, and the other showcasing additional content labeled "FORM YOUR COMMUNITY" with space for visual elements or activity details.
The structure includes sturdy red and yellow pillars to hold the board in place, emphasizing its durability and accessibility.
The sketch uses annotations and hand-drawn arrows to explain the board's features and their purpose, blending functionality with creativity.

    Final Prototype Design of the Hybrid Board

    A mockup of the Birding project's digital platform displayed on three devices: a laptop, a tablet, and a smartphone, showcasing event boards in different layouts.

Laptop: Displays an overview of multiple event boards with vibrant, colorful posters. Events include "Think and Make Like an Artist," "Charity Booth Activity," and "Concentrico," with details like location and distance.
Tablet: Focuses on a specific event poster for "Think and Make Like an Artist," showing detailed information about the event, including location, date, time, age group, price, and contact details.
Smartphone: Highlights a list of events associated with the "RYDSVÄGEN 262" board. Posters and brief descriptions for events are listed, with user-friendly navigation options.
The design emphasizes accessibility and consistency across devices, creating a seamless user experience for exploring local events

    Digital platform designs for Birding

    Reflecting on the Journey

    The project was not without its challenges. Uncertainties regarding the concept's real-world feasibility and the need for further research were notable obstacles. However, these challenges highlighted the importance of continuous assessment and adaptation in design projects.

    Key Takeaways
    Strengthening community bonds

    The project was pivotal in building trust, collaboration, and community among local organisers and young people.

    The power of innovative thinking

    By seamlessly integrating physical and digital elements, the project showcased how innovation can address real-world challenges.

    Key Challenges
    Navigating Preconceptions

    The client initially had preconceived notions of the optimal solution. Through stakeholder research, we uncovered user insights that challenged these assumptions.

    Breaking Free from Technocentricity

    Collaborating with an engineering-focused group favoured a tech-centric mindset. By embracing a more inclusive approach and valuing diverse perspectives, we developed a better solution.